Shockwave

Shockwave is a Tech-class Decepticon.

He is recruitable at 5 Stars, with 310 Biometrics.

Biography
''Brilliant scientist, high-ranking military operative, and one of the most feared Decepticons to ever function, there is always more to Shockwave than meets the optics. He is viewed only as pragmatic, void of emotion, and with a penchant for grand and elaborate plans, seeking only to advance circumstances to their logical conclusion... however grim that may be.''

Passive
Energy Charges
 * Maximum capacity - 20 Energy Charges.
 * Every time Shockwave loses 10% Health, he loses 10 Energy Charges.

Basic Abillity
Oblivion Pistol
 * Attack primary target for x% Attack.
 * If the primary target is eliminated, attack a random target for x% Attack.

Tactical Abillity
The Logical Fate
 * Generate 5 Energy Charges.
 * Inflict Repair Block in the enemy team for the next 3 turns, stopping them from repairing Health.

Ultimate Abillity
Collateral Damage
 * Consume all Energy Charges.
 * Attack primary target for x% Attack per consumed Energy Charge.
 * x% chance to inflict x% Attack on two other random team members.
 * Apply Shock on all members of the enemy team, inflicting x% Attack per consumed Energy Charge for the next 8 turns.

Tactical Abillity
Charge-Up
 * Generate 3 Energy Charges.
 * Gain an additional Power Charge every turn, for the next 4 turns.

Ultimate Abillity
A Shocking Farewell
 * Consume all Energy Charges.
 * Attack primary target for x% Attack per consumed Energy Charge.
 * Apply Shock on primary target, inflicting x% Attack per consumed Energy Charge for the next 8 turns.

Signature Abillity
Undo
 * Each turn, Shockwave has an x% chance to activate Undo for the next 4 turns. Once Undo expires, if Shockwave is functional, he repairs all damage he received during its active period and gains 1 Energy Charge for every x% Health Shockwave recovered at the time.

Basic Abillities
Passive

Energy Charges

Heavy Attack

Special 1 Attack

Special 2 Attack

Special 3 Attack

Signature Abillity
Undo

Stores

 * Raid Store - x10 Biometrics (1,500 Raid Chips)

Arenas

 * Logical Conclusion - x5~x300 Biometrics

Special Events

 * Shock And Awe - x10~x300 Biometrics